Large City: Äct Yenÿ Ÿhkphÿh

Äct Yenÿ Ÿhkphÿh

Äct Yenÿ Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceQättza Kingdom
Sub ProvenceUndteyägd Hold
RegionJë-ma Woods
Founded792
Community LeaderLord Glith
Area81 km2 (32 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation1638 m (5374 ft)
Average Yearly Precipitation286 cm/y (112 in/y)
Population19288
Population Density238 people per km2 (602 people per mi2)
Town AuraSummoning
Naming
Native nameÄct Yenÿ Ÿhkphÿh
Pronunciation/hulˈvo/ /jiˈni/
Direct Translation[academic] [pornography]
Translation[Not Yet Translated]

Äct Yenÿ Ÿhkphÿh (/hulˈvo/ /jiˈni/ [academic] [pornography]) is a temperate Large City located in Undteyägd Hold, Qättza Kingdom, within the Undermountain.

The name Äct Yenÿ Ÿhkphÿh is derived from the Goblin language, as Äct Yenÿ Ÿhkphÿh was founded by Lahgo, who was culturaly Undermountain.

Climate

Äct Yenÿ Ÿhkphÿh has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Äct Yenÿ Ÿhkphÿh receives an average of 286 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the spring. Äct Yenÿ Ÿhkphÿh covers an area of nearly 81 km2 (32 mi2), and an average elevation of 1638 m (5374 ft) above sea level.

Overview

Äct Yenÿ Ÿhkphÿh was founded durring the late 9th century, by Lahgo. The establishment of Äct Yenÿ Ÿhkphÿh was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Äct Yenÿ Ÿhkphÿh's construction back out of the project. Lahgo pushed on reguardles, and Äct Yenÿ Ÿhkphÿh was finished, but starts off as a terible place to live.

Äct Yenÿ Ÿhkphÿh was built using the conventions of Undermountain durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Äct Yenÿ Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Äct Yenÿ Ÿhkphÿh is was constructed arround several spacious packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Astonishigly, the would-be-castle fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Looking around Äct Yenÿ Ÿhkphÿh you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Äct Yenÿ Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Äct Yenÿ Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Äct Yenÿ Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Äct Yenÿ Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Äct Yenÿ Ÿhkphÿh's parks.

Äct Yenÿ Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Äct Yenÿ Ÿhkphÿh.

Äct Yenÿ Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Äct Yenÿ Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Äct Yenÿ Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Äct Yenÿ Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Äct Yenÿ Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Äct Yenÿ Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Äct Yenÿ Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Äct Yenÿ Ÿhkphÿh's public wards, blessings, and other arcane systems.

Äct Yenÿ Ÿhkphÿh has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Äct Yenÿ Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Äct Yenÿ Ÿhkphÿh's grid is powered by a boiler and turbine based power plant.

Äct Yenÿ Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Äct Yenÿ Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Äct Yenÿ Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Äct Yenÿ Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Äct Yenÿ Ÿhkphÿh's natural decorations nor waterways.

Äct Yenÿ Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Äct Yenÿ Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Äct Yenÿ Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Äct Yenÿ Ÿhkphÿh's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Äct Yenÿ Ÿhkphÿh sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Wolf-Spider near Äct Yenÿ Ÿhkphÿh are known to be more aggressive than normal.

Äct Yenÿ Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Mysticism energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 38
  • Farmers: 56
  • Farm Laborer: 96
  • Hunters: 60
  • Milk Maids: 55
  • Ranchers: 24
  • Ranch Hands: 51
  • Shepherds: 55
    • Farmland: 77730 m2
    • Cattle and Similar Creatures: 4822
    • Poultry: 57864
    • Swine: 3857
    • Sheep: 192
    • Goats: 38
    • Horses, Mounts, and Beasts of Burden: 1928

Craftsmen

  • Arms and Toolmakers: 41
  • Blacksmiths: 44
  • Bookbinders: 25
  • Buckle-makers: 27
  • Cabinetmakers: 47
  • Candlemakers: 74
  • Carpenters: 63
  • Clothmakers: 50
  • Coach and Harness Makers: 21
  • Coopers: 47
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 18
  • Cutlers: 15
  • Fabricworkers: 41
  • Farrier: 94
  • Furriers: 12
  • Glassworkers: 66
  • Gunsmiths: 46
  • Harness-Makers: 18
  • Hatters: 38
  • Hosiery Workers: 13
  • Jewelers: 21
  • Leatherwrights: 47
  • Locksmiths: 19
  • Matchstick makers: 28
  • Musical Instrument Makers: 28
  • Painters, Structures and Fixtures: 25
  • Paper Workers: 28
  • Plasterers: 26
  • Pursemakers: 32
  • Roofers: 19
  • Ropemakers: 20
  • Rugmakers: 18
  • Saddlers: 34
  • Scabbardmakers: 43
  • Scalemakers: 20
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 19
  • Shoemakers: 17
  • Soap and Tallow Workers: 61
  • Tailors: 133
  • Tanners: 25
  • Upholsterers: 29
  • Watchmakers: 26
  • Weavers: 55
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 13
  • Beer-Sellers: 25
  • Booksellers: 29
  • Butchers: 53
  • Chandlers: 49
  • Chicken Butchers: 52
  • Entrepreneurs: 19
  • Fine Clothiers: 52
  • Fishmongers: 49
  • Florists: 11
  • Potion Sellers: 33
  • Resellers: 96
  • Spice Merchants: 25
  • Wine-sellers: 39
  • Wheelwright: 31
  • Woodsellers: 18

Service workers

  • Bakers: 107
  • Barbers: 104
  • Coachmen: 27
  • Cooks: 80
  • Doctors: 41
  • Gamekeepers: 29
  • Grooms: 17
  • Hairdressers: 64
  • Healers: 52
  • Housekeepers: 64
  • Housemaids: 87
  • House Stewards: 56
  • Inns: 18
  • Laundry maids: 33
  • Maidservants: 60
  • Nursery Maids: 35
  • Pastrycooks: 71
  • Restaurateur: 83
  • Tavern Keepers: 87

Specialized Laborer

  • Ashworkers: 26
  • Bleachers: 17
  • Chemical Workers: 10
  • Coal Heavers: 37
  • In-Town Couriers: 48
  • Long Haul Couriers: 44
  • Dockyard Workers: 37
  • Gas Workers: 9
  • Hay Merchants: 16
  • Leech Collectors: 51
  • Millers: 45
  • Miners: 42
  • Oilmen and Polishers: 28
  • Postmen: 42
  • Pure Finder: 26
  • Skinners: 60
  • Sugar Refiners: 11
  • Tosher: 30
  • Warehousemen: 66
  • Watercarriers: 40
  • Watermen, Bargemen, etc.: 60

Skilled Laborers

  • Accountants: 24
  • Alchemist: 29
  • Clerk: 37
  • Dentists: 19
  • Educators: 50
  • Engineers: 26
  • Gardeners: 19
  • Mages: 14
  • Plumbers: 20
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 18
  • Bankers: 27
  • Civil Clerks: 44
  • Civic Iudex: 21
  • Consultants: 12
  • Exorcist: 44
  • Fixers: 22
  • Kami Clerk: 38
  • Landlords: 34
  • Lawyers: 24
  • Legend Keepers: 32
  • Militia Officers: 175
  • Monks, Monastic: 58
  • Monks, Civic: 56
  • Historian, Oral: 42
  • Historian, Textual: 23
  • Policemen, Sheriffs, etc.: 44
  • Priests: 77
  • Rangers: 24
  • Rat Catchers: 30
  • Scholars: 31
  • Spiritualist: 37
  • Slayers: 10
  • Storytellers: 75
  • Military Officers: 64

Cottage Industries

  • Brewers: 58
  • Comfort Services: 77
  • Enchanters: 21
  • Herbalists: 21
  • Jaminators: 62
  • Needleworkers: 66
  • Potters: 31
  • Preserve Makers: 50
  • Quilters: 28
  • Seamsters: 113
  • Spinners: 64
  • Tinker: 21
  • Weaver: 49

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 30
  • Costumers: 11
  • Dancers: 23
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 18
  • Musicians: 53
  • Painters, Art: 9
  • Playwrights: 20
  • Sculptors, Art: 16
  • Wood Carvers: 60
  • Writers: 62

Produce Industries

  • Butter Churners: 71
  • Canners: 52
  • Cheesmakers: 68
  • Ice Merchants: 8
  • Millers: 39
  • Picklers: 33
  • Smokers: 24
  • Stockmakers: 20
  • Tobacconists: 30
  • Tallowmakers: 45

7276 of Äct Yenÿ Ÿhkphÿh's population work within a Foundational Occupation.

10662 of Äct Yenÿ Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1350 (7%) are noncontributers.

Points of Interest

Äct Yenÿ Ÿhkphÿh's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Äct Yenÿ Ÿhkphÿh is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

The the an orb of Chronomancy, an an orb imbued with great amounts of Chronomancy energies was created near Àchya Mechîle Kâchyâ by in time immemorial, reportedly some time during the late 2nd century.

History